Year: 2013

Pinata Board Game Review

Pinata

Pinata

 

One of my favorite 2 player games of all time is “Balloon Cup” from Rio Grande Games. Now comes Pinata, a re-implement of “Balloon Cup” in a new package with a few new rules from designer Stephen W. Glenn. I was excited when this came in the mail because it’s something I new my daughter would also love. It is rated at about 45 minutes or less to play and for ages 13 and up although like I said my 10 year old daughter has no issue playing this game.In order to win you need to be first player collect three of the five “medal” cards. The rules are a bit simpler than “Balloon Cup” and provide an easier time learning the game and a slightly easier dynamic.

In Pinata you must play on your side if can before playing being able to play on your opponents side. This takes away much of the “screw your opponent” mechanic although it does say to use the old rule as a “variant.” Also new are the “wild cards” which can be used at any time on any side. The cards aren’t numbered as high in this version and you can start with the mats in any arrangement as far as high or low sides.The mats are at least twice the size as before and very thick in stock. The come with two sides, one being the “high” side and the other the “low” side. The card quality is nice and the art work is great and I am sure will be loved by the kids. After testing it out with my daughter, she loved the version just as much as the original.

Candies are used in place of cubes in this version and the colors red, green, yellow, purple and pink. The number of colored candies on each tile is the amount of cards you need to play on each side. For example, if you had a green, pink and purple candy on the mat 3 with the high side up, then each player plays on card of each color (or a wild/s) as high in value as their hand allows. When a player plays a card, they draw a card from the draw pile to keep their hand size at 8 cards. When all six cards have been played, then whomever has the highest total on their side gets the candies. The cards are discarded, the mat flips over and three more random candies get put on the low side. Once you get low on candies and can no longer fill a mat, the mat is discarded and the game continues until with fewer mats until some one wins.

The wild cards add a different feel to the game but a positive one. When the wild card is used on a mat, the player doesn’t announce the color of the wild card. This way it doesn’t restrict the placement of cards on the mat later in the game.All in all, Pinata is still a fun, quick game to be enjoyed by people of all ages. The suggested retail price is $29.95 and I feel it is worth it and justified based on the quality of the components. A great game for couples and kids!

I give it 7 out of 10 stars. [rating=7]

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What Type of Board Games are Right For You?

In the board gaming world there are many different types of games to choose from. You have strategy, family, children’s, deck building, thematic, abstract, co-operative, war and party games. So how do you determine what type of board game is right for you? I am going to break down the different types and through in a few examples to help you understand the difference so maybe when shopping for a new board game, you can more easily identify the type of games you like and make the decision easier.

 

Tide of Iron Board Game
Tide of Iron

 

Obviously with strategy games you are in for a brain burner usually. These games can be classics like “Go” or more current ones like “Twilight Imperium 3rd Ed.” Many of these games can be all day games. Now granted there aren’t a lot of people who are into spending all day playing one game. I am, but only if it is a game that is able to hold my attention not only with game play, but strategy and theme. You can have to player games like “Tide of Iron” which is also a war game or a eurogame like “Caylus” (one of my personal favorites.) Luck plays almost no role and these games and many board game purists love that. Many people don’t like a luck factor like say a dice mechanic in the game. They feel it takes away from the strategy. You won’t find those here.

 

Family games are just that, great for family and friends who come over and want a more social gaming experience. These are great also for introducing new people to gaming until you figure out what they really like and can pull out board games more to their style. “Settlers of Catan,” “Ticket To Ride” or “Lords of Waterdeep” are great games for this type of experience. Games like “Lords of Waterdeep” can fit into many different areas but fits just as easily here. Easy to learn, understand and have amazing replay potential. I have played two of these games hundreds of times each. They never get old.

 

Children’s games are self-explanatory. Finding games suitable for a child can be challenging but then also finding games for the right age as well. My daughters favorite is “Catan Jr.” based on the popular “Settlers of Catan” series, this game is very easy to understand but fun and teaches how board game mechanics work so learning harder games later becomes much easier. Other great games here are “Gulo Gulo” and “Zooloretto.”

 

Marvel: Legendary Board Game
Marvel: Legendary

 

Deck building games are all the rage now in board gaming. Some people consider  “Magic: The Gathering” the Godfather of deck building games but it wasn’t until “Dominion” came out that these games took on a whole new audience. The object here are to develop a deck of cards that is efficient and allows you to win the game with as little clutter as possible in your hand. You will draw new cards every turn, typically 5 and try and strategize how best to use each hand each turn. Some deck building games have a board game component included as well. Publishers like Fantasy Flight Games have come up of a “Living Card Game (LCG)” system that allows you to purchase expansions separate packs but you always know what you are buying, unlike CCG’s in which you never new what you were getting. Some great games here are the new Marvel Superhero game “Legendary,” “Mage Wars,” “Android: Netrunner (LCG)” and “Sentinels of The Multiverse.” Realize there are many more great games, I am just throwing a few out there.

 

Thematic games are just that, thematic. They could be based on a show, book series, or a previous game. Some great thematic games are the Dungeons & Dragons “Castle Ravenloft based of their popular book series and RPG,” the popular TV sci-fi series “Star Trek: Fleet Captains,” the cyberpunk feeling “Android,” and the classic H.P. Lovecraft inspired “Arkham Horror.” Here the experience is in as much the theme itself as in the game play.

 

Co-operative games are basically a team of people working to achieve the same goals and not pitted against each other… usually. A few great games to play here and are also highly themed are the TV show themed”Battlestar Galactica,” a vampire deductive game “Fury of Dracula” hot on the heels of “The Walking Dead” “Zombicide” and the King Arthur inspired “Shadows of Camelot.” Three of these games have an antagonist in them, in both “Battlestar Galactica” and “Shadows of Camelot” there may or may not be one and you have to figure who they are. In “Fury of Dracula,” you know who it is but you have to find them on the board through revealing hidden location cards. All three are loads of fun and on my game table often.

 

Battlestar Galactica Board Game
Battlestar Galactica

 

Abstract games are low on luck and tend to be high on strategy. Games like “Chess,” Reversi,” or more recently “Tsuro.” Many of todays abstract games are classics that never grow old.

 

War games are always popular with a certain group and obviously usually very thematic. These can very on theme from the historical wars we have suffered as a world or through fictional wars from books or movies.  Games like the World War II themed “Memorior ’44,” “A Game of Thrones” literal battle scene “Battle of Westeros” or again the classic World War II inspired “Axis and Allies” are popular war style games that done a great amount of family and friend bonding. The aforementioned “Tide of Iron” fits in here as a great one as well.

 

And finally we have party games. The always fun and easy to get a crowd of people into especially if they are non-gamers type of board games. Some fun games here are the vegas-style bidding game “Wits & Wagers,” the fantasy themed “Dungeon Fighter,” the spy and co-operative “The Resistance” where there are a couple traitors and of course the often funny”Apples to Apples.”

 

All of these games are fun, provide a great gaming experience and would be a great addition to your game shelf. So if you are looking for a new game, or new type of game then start here, click on the links and see what piques your interest!

 

This article was originally posted on Geek Eccentric: http://www.geekeccentric.com/what-type-of-board-games-are-right-for-you/

A Game of Thrones The Board Game 2nd Ed. Review

Agot-283x300

Winter is Coming” – House Stark

 

With the Game of Thrones TV show at an all time high, I thought this would be a great time to introduce the A Game of Thrones The Board Game 2nd Ed. to those fans who many not know about it or who or not savvy with the latest rage of board games. A Game of Thrones The Board Game 2nd Ed. is put out by the board game publishing juggernaut Fantasy Flight Games located in Roseville, MN and is based on George R.R. Martins bestselling book series “A Song of Ice and Fire.”

 

A Game of Thrones The Board Game 2nd Ed. is set up to play three to six players. With rules to adjust for the amount of players in the game. The game itself is not for the casual gamer per sey. It’s a long game of strategy that can easily go over four hours but oh what a four hours it is! All the theme and feel you could ever want in a strategy game is locked in this incarnation. All the houses: Stark, Lannister, Baratheon, Tyrell, Greyjoy and Martell, are in this game as you battle for territory in Westeros with political intrigue, back stabbing and hard fought war campaigns.

 

First off let me tell you about the quality of the game itself. The components are outstanding. The board and artwork are top notch and to me really provide a rich, warm gaming experience which I love. I think it’s important to feel like you are a “part” of the game in the sense of actually being their and the new version does this a bit better than the original version released 10 years ago. The map is large and easy to grasp and gorgeous in imagery and laid out so no matter where you sit, everything is easy to reach and understand.

A Game of Thrones The Board Game 2nd Ed. Table View

A Game of Thrones The Board Game 2nd Ed. Table View

 

The rule book is pretty well laid out so that even though there is a lot in it, it is not real hard to understand. If you read it a couple times you should be able to get a good handle on the basic operation of the game and only need to refer for special situations hopefully. Also included in the game are two quick reference sheets help shorten the game by not needing to dig in the rule book. Each player gets a screen to hide their tokens with more quick reference tidbits which is another great help to keep gameplay time down.

 

You vie for control of the Iron Throne while trying to be the first to acquire a total of seven castles and strongholds before the 10th round ends. If no one has acquired seven castles by the end of the 10th round, then whomever has the most wins.

 

During the game you have phases that you go through that the player order is determined by who controls the Iron Throne and the order of players that follow down the influence track (which is bid upon during “The Clash of Kings”.) You have the Westeros Phase” (skipped in round one), the Planning Phase and the Action Phase.

 

The Westeros Phase concludes advancing the game round maker, drawing Westeros cards which may have to be resolved and advancing the Wildlings track. You may have to deal with the Wildlings in which the players secretly bid an amount of power tokens to stop them. There is a consequence to the players who bid the least if the threat is not beaten.

 

The Planning Phase is where you assign orders (in secret by placing them upside down on the board) such as raids, marches, defense, consolidate power or support tokens. Raid tokens allow you to possibly interrupt another players token, hence messing up their plans and causing a bit of frustration. Always a fun tactic in a game like this. March tokens allow to advance on another players position or empty position for combat and taking over that territory if successful. Defense tokens are self-explanatory and help bolster your defense from attack from opposing players. Consolidate Power tokens allow you to gain power tokens for bidding later in the game or to muster units (armies) into an assigned area.

 

The Action Phase begins with resolving raid orders based on the order of players on the Iron Throne Track. All moves in this phase are based on this order. Note this means that if you have a five player game, then the first player resolves one order, then the second player etc… in order and comes back around to the first player if any tokens are left to be resolved. March orders are next, again one battle at a time per player and finally Consolidate Power tokens. Then you clean up the board making sure armies and tokens are removed from the board.

 

Combat is resolved by first a call for support. Here you may ask for a players support and they may or may not help you. They may decide to help the other player instead. This gives said player a bonus based on the support played. You then calculate strength of both sides and include the “Valyrian Steel Blade” token (explained later). Then you choose a “House Card” from your hand to help you with a strength bonus and hopefully a text that will hurt the opponent. This is then calculated as the Final Combat Strength. Combat resolution is: Determine the victor, casualties, retreating and routing and clean up.

 

During the game you will have the opportunity to silent bid on the three tracks when the “Clash of Kings” card appears during the Westeros phase. The first track is the Iron Throne Track which determines the order players go in and allows who ever holds this token the ability to break ties outside of combat. The Fiefdoms Track allows whomever holds the “Valyrian Steel Blade” to win all combat times and add +1 to their combat strength. This may only be used once per turn. The King’s Court Track determines the amount of special order tokens available to each player. It also allows the holder of the “Messenger Raven” token to change on of his or her orders that was placed before the action phase begins and the order tokens are revealed.

 

You also have ports and ships in the game. This allow for unit movements over large areas and ship to ship battles as well. An extremely important part of the game and critical to winning in my opinion if done right. Obviously House Greyjoy starts off strong in this type of unit.

A Game of Thrones The Board Game 2nd Ed.

A Game of Thrones The Board Game 2nd Ed.

 

The units in this game are Footman (1 unit each), Knights (2 units each), Ships (1 unit each) and Seige Engines (2 points each.) Based on your Supply Track on the board determines how many units and the size of each army allowed per house. Taking over territories with barrels in them and holding them when a “Mustering” card comes up will allow you to increase your army of force you to decrease in the case of having more units than you can support with food.

 

Strongholds are the larger castles that allow of two points of mustering and castles allow for 1 point of mustering. Again this happens when the “Mustering” card appears during the Westeros Phase. If you control enough territories with barrels then new units will appear at these places.

 

The alliances you form in this game are a major part of the game play. You can try and align with a player but beware as there are no rules to the players actually doing what is agreed to. They may be secretly plotting with someone else at the same time. While you may align with someone, you are never allowed to show hidden order tokens or silent bids. You also may not bribe anyone with power tokens, dominance tokens, cards or any other type of piece of the game. This part is all about trust and not for the weak of heat.

 

I did warn you not to trust me.” – Littlefinger

 

There are other parts of the game that come into play such as Neutral Force or Garrison tokens. This stops you from just walking in someplace to take it over. You have to actually commit units to a battle to grab that territory.

 

In my opinion this is my favorite game of all time. The amount of political backstabbing, tension from the placing of orders and whether or not you just made a mistake based on alliances with other players provides so much atmosphere and incredible game play that is hard not to love. You don’t find that a lot in games these days.

 

Although there is a lot to it, the game is pretty easy to grasp after a couple of rounds. Don’t let the length of time dissuade you from trying it. It is well worth the time and money it costs ($59.95 retail). The theme is excellent, the game itself is well done in terms of art, components and rules.

 

I give it a 10 out 10 stars and highly recommend it to any board game fan and especially to Game of Thrones fans. [rating=10]

 

This review was originally posted on Geek Eccentrichttp://www.geekeccentric.com/a-game-of-thrones-2nd-ed-board-game-review/

 

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Geek & Sundry’s TableTop Board Game Web Series

TableTop

TableTop

For those of you looking to get into tabletop board games, but not sure how, a great place to start is with Geek & Sundry’s show TableTop hosted by none other than Star Trek The Next Generation’s Wesley CrusherWil Wheaton who does a fabulous job of explaining the games and keeping the interest level high.

TableTop is a very successful web series that effectively focuses on what are known as gateway games. In other words games that are fun, easy to learn and provide a great experience into this new world of board games. Just entering into it’s 2nd season, TableTop has done a great job of putting out high quality videos with stars and well known personalities in the geek culture such as Felicia Day (who run’s Geek & Sundry,) Veronica BelmontColin Ferguson (Eureka) and many others.

Each episode runs 20 – 30 minutes as the group plays a board game of the week in kind of a “celebrity poker” format. Will starts each episode with a basic run down of the game and its basic rules and then its jump right into it. As the game is being played, on screen hints and tips help to explain the rules so you know what is going on as the game is “paraphrased” in content. The players get little spots in the video where they can discuss their strategy and make jokes about the progress of the games so far. They don’t show the whole game being played as that would get a bit monotonous, they edit it down to key moments and funny bits.

Last season demonstrated great board games such as PandemicSettlers of Catan as well as card-based games like Gloom and Fluxx. You really couldn’t find a better primer into the world of today’s board games. Don’t worry, there won’t be any games that are too heavy as the show’s focus is to bring new players into gaming and not have them overwhelmed with deep strategy games.

For more information about TableTop, visit the Geek & Sundry website: http://tabletop.geekandsundry.com/

Other links to TableTop:

http://www.youtube.com/user/geekandsundry/featured

https://www.facebook.com/geekandsundry

https://twitter.com/geekandsundry

https://plus.google.com/+GeekandSundry

This article was orginally posted on Geek Eccentrichttp://www.geekeccentric.com/geek-sundrys-tabletop-board-game-web-series/

The Geek Eccentric Table Top Board Game Primer

Settlers of Catan

Settlers of Catan

Hello! I am David Lowry and welcome the first article written for the tabletop board game section of Geek Eccentric.

In this primer I hope to help educate those of you not familiar with the ever-growing popularity of designer board games and the types that there are. Most of us are familiar with American mass-market games like MonopolyScrabble or Pictionary. While these can be fun, they often suffer from fundamental design flaws and can create runaway winners making it not fun for the other players involved.

So let’s look at these other great options.

Over the last few years, the popularity of board games has grown dramatically with the release of a game called “Settlers of Catan” referred to by many as the new “Monopoly” or “board game of our time.” Released in 1995 it had sold over 15 million copies by 2009. It has since had many expansions, revisions and has even become a video game.

Many of the board games today are also available as apps for your smart phone or iPad. This is a great way to try board gaming out while not committing to a bigger investment. These board games will range in price from around $15 up to $100 dollars depending on the type and size. They can also go for several hundred dollars if they are out of print on eBay. We are passionate about our board games!

Today’s designer board games are usually classified in two basic ways, either Eurogames or Ameritrash, although there are of course other categories but for the purpose of this primer we will focus on these two different types.

Eurogames (aka German style board games) such as the aforementioned “Settlers of Catan,” focus on being well balanced and streamlined. With less of a focus on theme and more use of abstract games mechanics. In these types of games, players often compete for points or resources, rarely is there player to player combat involved and players are never eliminated. Eurogames can be heavily themed but that may have little to do with the game play.

Examples of games would include:

Caylus (my personal favorite)

Puerto Rico

El Grande

Princes of Florence

Carcassone

Power Grid

Popular publishers of this genre would be:

Rio Grande Games

Ystari

Mayfair Games

Ameritrash games tend to be heavily themed and dramatic in their game play style. There can be developed characters, factions or heroes. Player conflict is more likely and the games can feature a fair amount of luck involved.

Examples of Ameritrash games include:

Arkham Horror

Ticket to Ride

Battlestar Galactica

A Game of Thrones

Smallworld

Fury of Dracula

Popular publishers of this genre would include:

Fantasy Flight Games

Days of Wonder

Whiz Kids

There are many different types of board game classifications such as deck building games, war games, co-operative games, strategy games, family games, thematic games, abstract games, children’s games, customizable games and party games and I will be covering these in future articles.

Game designers themselves can achieve rock star status of sorts with game board aficionados. Some of the more popular ones are Reiner KniziaMartin WallaceAlan R. Moon and Bruno Faidutti.

Here are a couple of resources to help you learn more about tabletop board games:

Board Game Geek – Is probably the best resource on the web. You will find every board game you can think of and thousands you can’t here. Complete with videos, reviews, and game play blogs and news, this is the ultimate resource for checking out games and learning to play.

The Dice Tower – One of the more popular reviewers of board games and family friendly.

I hope this piques your interest in the wonderful world of tabletop board gaming! Make sure you check out your local hobby or game stores for these and other wonderful board games.

This primer was originally posted on Geek Eccentrichttp://www.geekeccentric.com/the-geek-eccentric-table-top-board-game-primer/

 

 

A-List Wardrobe Fashionista Gina Vincenza Van Epps Joins Live From Music City

Gina Vincenza Van Epps Psycho Seamstress

Gina Vincenza Van Epps

[youtube http://www.youtube.com/watch?v=gV9hOXdy194&w=420&h=315]

Tweet us @LFMCradio to join in on the conversation.

 

Joining Live From Music City on May 28th at 2:00pm CST on a Google+ hangout will be A-list celebrity wardrobe consultant Gina Vincenza Van Epps to talk about taking inventory of your band or artist image, how to pick your image and style as well as mistakes to avoid when branding your image. The link will be posted here on the day of the interview to watch live! Don’t miss this!

Gina Vincenza Van Epps, aka “Psycho Seamstress is a professional “A List” wardrobe seamstress out of Orlando, FL. Having started in the music business in the 90’s doing everything from guitar tech for Foghat to concert production for Megadeth, Gina has come full circle and is now an in demand staple in the music industry.

In 2009 Gina started her company “Psycho Seamstress” which has led to win a “Visionary Award” for costuming. Gina’s hard work and persistence have led her to work with AEG LIVE for the “So You Think You Can Dance?” tour in 2011 and by 2012, Gina had worked with the “Michael Jackson’s Immortal Cirque du Soliele Word Tour, Joan Rivers, Big Time Rush, Cody Simpson, Carrie Underwood and the Trans-Siberian Orchestra.

2013 has brought even more success as Gina has worked with Paul McCartney, Justin Beiber, Pink, Muse, Maroon 5, Alicia Keys, Taylor Swift and Rihanna. Gina has been brought to do full band image overhauls, make costumes for competitive figure skaters and also for Criss Angel’s Composer, Mickey James.

You can find out more about Gina Vincenza Van Epps here:

PsychoSeamstress@hotmail.com

https://www.facebook.com/ginavincenza

https://www.facebook.com/psychoseamstress#

Board Game Review Column by David Lowry Announced By Geek Eccentric

David Lowry
David Lowry Board Game Column

David Lowry

Geek Eccentric Announces New Board Game Review Column

Geek Eccentric announces the release of a new column focusing on board games in geek culture.

John Hattaway one of the founders of GeekEccentric.com is announcing the release of their new board game column (www.geekeccentric.com/category/gaming)  to feature articles and reviews on board games and their designers.

“Geek Eccentric is thrilled to have David Lowry come aboard as our table top gaming editor and look forward to the success of this feature. David’s series of articles will be an amazing addition to our lineup of original and unique geek content” says Hattaway

The column will be written by entertainment industry veteran David Lowry who is an admitted board game geek. David also writes for Metalholic Magazine (www.metalholic.com) and his own entertainment blog (www.lowryagency.wordpress.com). David is the President of The Lowry Agency, Founder and Host of the radio podcast “Live From Music City” and Founder and Host of the speculative fiction on-line book club “Club Fantasci.”

“I am very excited to write for Geek Eccentric! Being a board game fanatic for well over a decade, I get to write about one of my main passions and help build an awareness for a great hobby that is really taking off and help designers get their amazing work out there” remarks David Lowry of The Lowry Agency.

For press questions, board game reviews or interviews regarding Geek Eccentric and the board game column, please contact David Lowry at the information posted below.

The Lowry Agency is a full service artist management/development and promotions agency. Primarily they work with musicians, actors, speakers, voice over artists, entertainment companies as well as music coordination/supervision for film and TV.

More information about The Lowry Agency can be found at http://www.thelowryagency.com.

Media inquiries for David Lowry:

The Lowry Agency
www.thelowryagency.com
615-618-6906
Contact: David Lowry

Read the press release here: http://www.prlog.org/12118958-geek-eccentric-announces-new-board-game-review-column.html

Rock Band Maragold Talks New Self-Titled CD With Live From Music City

Maragold

Maragold

 

Rock band Maragold chats with Live From Music City about their new CD “Maragold”  to be release on April 23rd, songwriting and the music business!

Listen to the interview here! 

Bio

MARAGOLD…a band that started as an idea and grew into a long awaited reality.

Renowned guitarist Greg Howe, widely known for his rock / fusion instrumental recordings, had been considering doing an album featuring vocal-driven songs for quite a while. Long time friend, bassist Kevin Vecchione, had played on Greg’s “Five” album, as well as having toured with Greg previously.Through the years, over the course of their enduring friendship, Greg and Kevin had been discussing and mulling over the idea of being in a band together… They finally decided to stop talking and start acting, and the seeds of the band “Maragold” were sown. Drummer Gianluca Palmieri, who had also toured with Greg, and played on his recent album “Sound Proof”, was recruited to complete their dynamic rhythm section.

All they needed was “the voice”…

Originally, the band started working with a male singer, but due to other musical endeavors, he was unable to continue with the project. In the meantime, Kevin had discovered an amazing vocal talent while performing in the Tri-State area club circuit, and suggested the female singer as a replacement. Greg was initially hesitant, as the songs they had lined up were centered around a male vocalist.

However…

Kevin had Greg listen to some demos he had done with the new singer, Meghan Krauss. Greg enthusiastically agreed that she had “the voice”, but Meghan’s presence, personality, image, and especially her ability to inject herself into a song, truly made her the “total package” that they wanted in a vocalist. Meghan agreed to take on the duties as lead singer; Greg and Kevin immediately went to work writing songs befitting her vocal style.

The results are the ten amazing songs on the debut self-titled album, “MARAGOLD”. Combining exemplary musicianship and powerhouse vocals with provocative songwriting, the album represents a daring new direction for Greg Howe, which is sure to be an exciting experience for his fans, old and new.

You can find out more about Maragold here:

http://www.maragoldband.com/band.html

http://www.facebook.com/maragoldband

http://www.twitter.com/maragoldband

http://www.youtube.com/maragoldband

Maragold Has Something Most Bands Don’t.

Maragold

Earlier I was looking at my numbers for this blog and was completely amazed at how well it was doing the last couple days based on one CD review for the band Maragold. Yesterday when I released it it was already doing double it’s average daily but then around 11:00pm CST the band posted it on Facebook and holy crap did it explode. It his had more views by 10 times the amount of any other CD review or musician spotlight I have written. Here is the key, each one posted it pretty much on their personal and band page on Facebook. Most bands don’t do this. They maybe post it once on their band page and not on their personal pages and they interacted with their fans about it. When I released it in the morning two of the band members and the band twitter account RT’d it once and that was it. For further reference on this please read my blog “Creating The “Buzz,” It’s Your Responsibility.”

What does this mean? It means that Maragold has found a way to reach it’s audience like no other band I have reviewed for or spotlighted. It means “true” fans not Facebook likes are extremely excited about them. It means they have actually offered up something the public wants. They did this in spite of having never released a CD and the only member of the band with a real name is was co-founder Greg Howe who is a well known guitar instrumentalist. Well known being relative in the world of music. Yes most guitar players know who he is, but the world doesn’t. Please note that Maragold didn’t ask me for a review. I just did it because when I listened to the CD it was so good I really had no choice.

Everyday on Facebook I see bands complaining about how hard it is or how the industry keeps people down etc… That is complete bunk. Is it hard yes but most bands don’t work hard enough, give the public something they want to buy or shoot themselves in the foot with poor promotion and bad social media skills. Is it anyone else’s fault you can’t make it? No. For whatever reason, Maragold has touched an audience with no prior CD, no real history of gigging, nothing but the past success of guitar player Greg Howe and each other individuals past endeavors. They made it happen without anything other than hard work, determination, incredible talent and most importantly at this stage knowing how to build up a release. Now because of this, hopefully with continued hard work, the songs which are amazing,  will be the deciding factor in their long term success.

This audience interaction is what every band should be striving for, for without it, you have nothing.

Pre-order the Maragold CD here: http://www.maragoldband.com/

CD Review “Maragold” by Maragold

maragold_albumcover

Maragold

Maragold is a rock band founded by guitar virtuoso Greg Howe and bassist Kevin Vicchione. For those not in the guitar community, Greg is a world renown player  and has played with such artist as Justin Timberlake, N’Sync, Christina Aguilara, Michael Jackson, Rihana, Lady Antebellum, P Diddy, T-Pain, Salt and Peppa not to mention jazz fusion legends like Victor Wooton, Dennis Chambers and other world reknown players like Richie Kotzen and Stu Hamm. Actually Greg’s song “Jump Start” is my favorite guitar instrumental of all time. So needless to say I had high expectations when I heard about this project and holy shit does it deliver. Greg has the very rare ability to be a virtuoso and still play for the song. His solo’s are so amazing and vintage Greg but sound completely original in a sea of completely unoriginal players who all sound the same in today’s scene. You will never hear a “typical” lick or sound from Greg but you will be amazed and wonder why more players don’t strive for a unique voice like his.

First let me tell you about the other musicians on the project. Singer and relative newcomer Meghan Krauss is the best female rock singer to come out since Sass Jordan. This lady can sing with the best of them and evokes that excitement from inside you that you so rarely hear from singers anymore, as they are all canned and predictable. Meghan will knock you on your ass and remind you why you listen to rock in the first place.

Bass Player Kevin Vecchione is a SOLID player. Kevin is obviously capable of so much more and that is the beauty of his playing here. He plays exactly what is needed for the song, never anymore and drives the buss with drummer Gianluca Palmieri so that the pocket is strong and every song leads you like it should. I have a feeling we will be hearing a lot more about Kevin in the years to come as opportunities arise to showcase his immense talent.

Drummer Gianluca Palmieri is the epitome of a “pocket” player on this CD. It’s so great to hear players that know how to play for the song no matter how good a musician they are. It can be very tempting to play too much or show off and while Gianluca plays some incredibly fresh grooves to allow you to see his true talent without showing off, it’s never over stated and is truly a part of the songwriting as opposed to just being a drum track. The rhythm section of Vecchione and Palmieri is as good as it gets and something all players should listen to and learn from.

The single “Evergreen Is Golder” is a straight out knock you on your ass “Hello world I am Meghan Krauss and I am going to kick your ass!” statement. A great rock song with a blistering solo and incredible hook. Written by Greg, Kevin and Greg’s brother Al Howe, this song is a hit single through and through. I hope to God someone gets behind this for radio. Hell I’ll push it myself.

“Saturday Sun” and “Lullaby” are other rockers that shine, no pun intended. Another high point for me was “Paradigm Tsunami.” This CD is not your typical rock record by any means. It has blues, jazz, rhythmic displacement and all kinds of cool elements that really bring out the color and flavor of the songs. Meghan takes advantage of every opportunity is now in the “best singer you have never heard” of  category along with Richie Kotzen.

“Maragold” is a must buy CD and one of the top 2 CD releases of 2013 along with Steve Lukather’s new CD “Transition” and the best rock CD since “Forty Deuce” featuring Richie Kotzen. You can no longer say there aren’t any good rock bands anymore. Maragold may be just what the hurting rock genre needed, a good old shot of in your face, kicking your ass rock n’ roll. Thank God for Maragold.

Five out of Five ass kicking stars.

Go buy it now here:  https://itunes.apple.com/us/album/evergreen-is-golder-single/id619283574 NOW!